Dear players, we're excited to share some major changes to the game with you. It's important to read them to understand all the concepts and new mechanics.
Group Dungeons: The first group dungeon is currently open in test mode. To make it work, we've implemented a friends system (Chat -> PMs), a group system, online dungeon generation, party buffs, and much more. Therefore, the most important thing now is to find a balance between server load and a comfortable, responsive player experience in this mode. After that, we'll be able to update the visuals of the location, make bosses more engaging, and the dungeons deeper and more interesting, if players so desire.
Card crafting system: it's not what it seems at first glance. The idea isn't to craft Tier F to S+ cards alone and make a profit. The idea is that only the approximately 230 players who purchased the Diamond Pass during Season 3 will have the opportunity to take less-useful or less-relevant cards at a low price from the market and turn them into more relevant and powerful Battle Cards. It's important to note that cards crafted before Tier B currently don't offer much value: they will be generated by F2P players in a separate event, and can also be obtained from various in-game activities. This is precisely why they will be cheap and inherently unvaluable. This is where the value comes in for crafters: they gradually craft cards from Tier D+ to Tier B and beyond, gaining stronger and more valuable cards. Tier A and higher cards even have new unique stats that, while they may not significantly impact Battle Cards, actually provide a significant boost in PVE and PVP content. Therefore, crafting Tier F cards from scratch is an extremely bad idea; you'll waste a huge amount of money, so use this section wisely.
New weekly events. Currently, this is a resource burn event, but new unique events will be added throughout the season, with the next one coming soon!
A new system of unique temporary events. I'm sure some of you may have already seen them during the season.
3 - These are unique events that are triggered by player activity and can appear in the game at any time, offering valuable rewards. They work like this: once the limit for completing a task is reached, the event stops showing up for other players until either the limit is reached or players who accepted the task complete it within an hour.
From these events alone, active players have earned
”$170 this season, simply by logging in on time and spending 5-10 minutes.
New clan event TW: clans place bets and fight for territories. The battle takes place in a separate location with up to 20 players on each side participating simultaneously. Players simultaneously defend against waves of mobs and send them to the enemy clan. Once a territory is captured, it begins earning season points and other rewards for the clan. Currently, this is the least balanced and tested element of the game, as testing it without 100+ players is simply impossible. Therefore, the rewards for territory ownership are currently symbolic, so as not to unbalance the game during calibration and bug fixing. However, your captured territories (unless bugs or abuses prevent this) will remain yours, and you only need to defend them. The rewards will be increased once the event becomes stable.
Gem System: Items now have gems. The higher the tier, the more gem slots there are, and the better gems can be installed. Now, each new tier truly gives an advantage in the game. A new section for working with stones has been added to the Crafting section, and stone crafting items are available in many sections (group dungeons, chests, events, and even from wave 501 and above). Therefore, in about a week, stone crafting shouldn't be a problem once crafting items appear on the market in sufficient quantities.
New auction system: all rare items from tier B and above are now sold there. This system will help find a buyer faster, allowing you to list an item below the minimum price, and provides
additional value for PIX.